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Bio
Bring better products to life ✨ Gravity Sketch is an immersive 3D workspace built for ideation and collaborative problem-solving
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Recent posts
Understanding how a product will be used means considering the environment around it.
In this example, a vacuum cleaner concept is positioned alongside mannequins and stairs in Gravity Sketch. Bringing these elements together allows designers to explore how the product's proportions relate to the user's posture, reach, and the space available.
Working at 1:1 scale, teams can adjust the design and view those changes in context, building a clearer understanding of what needs further development or physical testing.
If you're curious about how this could support your design process, we welcome you to try it for yourself or reach out for a demo.
#IndustrialDesign #HumanFactors #Ergonomics #SpatialComputing #GravitySketch
04 Nov 2026
Back pack design concepts. 100% scale on the table AR/ VR. #3ddesign, #vrdesign, #vrfashion, #ardesign, #gravitysketch
28 Oct 2026
How does your design fit the people using it?
In this short example we use poseable mannequins in Gravity Sketch to explore a vacuum cleaner’s grip, posture and fit against anthropometric data.
Let us know what else you'd like to see in the comments!
19 Oct 2026
Yesterday marked the start of Prague Design Week and at Designblok Prague a project by one of our Senior Automotive Consultants, @designzofia and Peter Baumann brings you the opportunity to experience Gravity Sketch in a way many never have before! A digital city car exterior comes together with a physical, analogue interior through mixed reality.
Visitors this week can experience what it's like to explore the relationship between the physical design and virtual overlay from the driver’s seat.
For automotive teams, this approach opens up valuable possibilities to understand proportions, explore ergonomics and discuss design decisions earlier in the process reducing the need for costly reworks.
We’re proud to see the collaboration between Gravity Sketch and the Academy of Fine Arts and Design in Bratislava (AFAD) take shape through creative experimentation and design research.
In Prague this week? Step inside the concept.
DESIGN LAB: Modes of Seeing @ VŠVU Trade Fair Palace, National Gallery Prague 7–11 October 2026
#GravitySketch #Designblok #AutomotiveDesign #MixedReality
08 Oct 2026
Gravity Sketch 6.7 is here 🥳 have you tried the new updates yet? Let's take a look inside...
Spatial Alignments have been updated for greater precision and stability. It also now supports up to 2 QR codes for anchoring in larger setups
Primitive shapes are now organized into customizable families with sliders for side counts and segment types. Convert primitives to Sub-D with creased hard edges without switching tools.
A new toggle in the brush menu locks width and height of strokes, giving you consistent proportions easily.
See an object's origin from selection or edit mode.
28 Aug 2026
🤝 How effectively are you using Gravity Sketch for cross-functional collaboration?
Watch our on-demand webinar for a demonstration of Gravity Sketch for collaborating both internally and externally. We go through examples of how customers are running user-testing and team reviews of data across teams and devices.
🎥 Watch now for free by clicking the link in our bio!
03 Aug 2026
✈️ Did you miss our recent webinar with the German Aerospace Center (DLR)?
You can now read all about their XR+ workflow that involves physical, hands-on ideation combined with full-scale immersive validation in Gravity Sketch. Learn how DLR uses VR to turn early workshop ideas into spatial concepts that every stakeholder can walk through, question, and refine together.
Click the link in our bio to find out more!
21 Jul 2026
🖼️ You can now set your environment without switching to VR!
A new environments button in the Screen app opens a settings panel where you can control:
- Preset environments
- Background
- Reflections
- Lighting
- Shadows
- Light direction
Changes apply immediately for everyone in the room and are available to creator users.
09 Jul 2026
📐 Did you miss our recent webinar on importing and exporting CAD data in Gravity Sketch?
Importing heavy CAD files previously slowed down workflows, but Cloud Decimation Import removes this barrier! You can now upload large CAD files, automatically decimate them in the cloud, and bring them into your virtual studio at the quality level you choose.
If you work with CAD data, this session is packed with useful guidance.
🎥 You can find the link in our bio!
06 Jul 2026
🖥️ Screen users can now inspect internal geometry without putting on a VR headset or switching between different apps.
The Section View Tool creates a movable clipping box that hides geometry inside it, with controls to transform, re-center, and toggle visibility.
This feature is available on the toolbar for creators, but all users can view the section object when it's made visible by a creator. Only one shared section exists per Room, and it persists across VR and Screen.
01 Jul 2026
🖥️ Creating a duplicate of an object or layer used to mean having to go into VR, but now its available from your screen (from both the desktop and web app). As more functionality lands in the screen experience with each release, it's becoming the go-to place for users to quickly set up Rooms before jumping into VR.
Use the selection toolbar, Ctrl + D, or right-click in the layers menu to duplicate content.
19 Jun 2026
🖥️ Select multiple of the same file type on screen, import them in a single action, and see combined stats for everything you've brought in. Your room is ready before you've even put the headset on.
Live in 6.6.6 for the screen experience in the desktop app and web browser.
10 Jun 2026
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