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Bio
Procedural animations made with tyFlow, a visual effects suite I've developed for 3ds Max.
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pro.tyflow.com-
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Recent posts
It's time.
Link in bio.
#tyflowpro
29 Jan 2022
Using tyFlow's CUDA cloth collision solver to simulate tens of thousands of softbodies, advected along the brush strokes of Van Gogh's Starry Night.
Hit the link in my bio to try tyFlow for yourself, or join the tyFlow group on Facebook to see what other people are making with it!
#tyflow #3dsmax #generativeart #simulated #animation #cloth #cuda #procedural #vfx #particles
20 Apr 2021
Putting tyFlow's CUDA cloth collision solver through the paces.
Heavily layered cloth is usually a challenging problem for cloth solvers, but tyFlow can handle huge numbers of interacting cloth meshes.
Want to try it for yourself? Download from the link in my bio and then check "tyFlow group" on facebook to see what others are creating with it!
#tyflow #3dsmax #cloth #simulation #GPU #CUDA #collision #solver #procedural #design #ssequential #plsur #mdcommunity #mgcollective #vray #trippy #animation #forbiddenfruit
25 Nov 2020
Using tyFlow's crowd simulation capabilities and PhysX integration to generate a bunch of animated characters who are in a big hurry to go nowhere fast.
Want to make cool stuff with tyFlow yourself? Download from the link in my bio and then check "tyFlow group" on facebook to see what others are creating with it!
Character model/rig from @humanalloy_com
#tyflow #autodesk #3dsmax #nvidia #physx #animation #crowd #simulation #algorithm #procedural #vfx #particles #vray #houdini #maya #3d #cinema4d #blender #mdcommunity #mgcollective #ssequential #plsur #chaosgroup #loop
07 Jan 2020
Using tyFlow's growth solver and PhysX implementation to control the animation of complex organic structures....100k+ rigidbodies drive splines which closely follow an underlying motion capture animation...while maintaining their own ability to bend, twist, tear, snap and break. Tiered caching allows the saved result of one simulation to be loaded into the next - so that secondary elements like leaves, flowers, splinters, dirt, etc, can be computed independently from the base sim. The result is a dense, procedural union of control and chaos.
To try tyFlow for yourself, grab the free beta version from the link in my bio. Then join "tyFlow Group" on Facebook to see what other people have been creating with it!
#tyflow #tysonibele #3dsmax #nvidia #physx #grow #algorithm #procedural #vines #simulation #3d #vfx #particles #vray #mdcommunity #mgcollective #ssequential #plsur #animation #visualfx
09 Dec 2019
Character splitting, stretching and inflation using tyFlow's cloth simulation capabilities. Grab the free beta version from the download link in my bio, and check out "tyFlow Group" on Facebook to see what other people have been creating with it!
#tyflow #autodesk #physx #procedural #generative #animation #cloth #rigidbody #softbody #simulation #cg #3d #vfx #3dsmax #particles #mdcommunity #mgcollective #ssequential #plsur #chaosgroup #vray #phoenixfd
20 Sep 2019
Procedural mesh splitting using tyFlow. Download link is in my bio if you want to try the free beta. You can also join "tyFlow Group" on Facebook to see what other people are making with it!
Thanks to @_estebandiacono for the inspiration!
#tyflow #autodesk #physx #procedural #generative #animation #cloth #rigidbody #softbody #simulation #cg #3d #vfx #3dsmax #particles #mdcommunity #mgcollective #ssequential #plsur #chaosgroup #vray #phoenixfd
16 Sep 2019
tyFlow's unified particle solver makes it really easy to mix different forces and effects. Here I imported several high resolution 3D body scans into tyFlow and converted them into cloth. Then I advected and tore them using a PhoenixFD fluid simulation. tyFlow features a custom cloth tearing solver that can compute a huge numbers of individual cloth tears in very little time. Despite each of these meshes having over a million faces, tyFlow only took a few seconds per frame to perform all the necessary computations.
3D scans from: 3DScanStore.com
#tyflow #autodesk #physx #procedural #generative #animation #cloth #rigidbody #softbody #simulation #cg #3d #vfx #3dsmax #particles #mdcommunity #mgcollective #ssequential #plsur #chaosgroup #vray #phoenixfd
16 Mar 2019
tyFlow's OpenCL-accelerated cloth solver can handle huge amounts of input geometry, and since each vertex on a converted cloth mesh is maintained as a regular tyFlow particle, those individual vertices can be manipulated like any other particles within a flow.
In this example, 350 pieces of clothing with over 7 million combined faces are controlled with wind, gravity and surface attraction forces. In total, 65 million mass-spring bindings are required to simulate all of the cloth physics and inter-particle collision forces. With 75 per-step cloth solver iterations and 4 overall solver steps per frame, that's 450 billion constraint evaluations required for every second of animation you see here. Despite the huge number of computations required to solve the system, the simulation was cached on a multi-core machine with a GeForce 1080ti GPU in only 1.5 minutes per frame. That kind of power and speed makes tyFlow an obvious choice for high resolution offline simulations.
#tyflow #autodesk #physx #procedural #generative #animation #cloth #rigidbody #softbody #simulation #cg #3d #vfx #3dsmax #particles #mdcommunity #mgcollective #ssequential #plsur #chaosgroup #vray
10 Mar 2019
tyFlow's PhysX pipeline is closely tied to its rig skinning system. Combining the two makes it easy to simulate effects like rigidbody deformations. In this example, vehicles are skinned with rigidbodies connected together by tyFlow PhysX constraints. tyFlow's constraint deformation system allows for local deformations to form when portions of the constraint network undergo enough stress. The result is a deformable surface that maintains its overall rigidity, similar to how an actual car's exterior can be dented and damaged. Dynamic fracturing was also added to each window, allowing for glass to smash on impact. Since every part of the system is controlled procedurally by tyFlow, it is quick and easy to iterate and tweak.
#tyflow #autodesk #physx #procedural #generative #animation #cloth #rigidbody #softbody #simulation #cg #3d #vfx #3dsmax #particles #mdcommunity #mgcollective #ssequential #plsur #chaosgroup #vray
10 Feb 2019
tyFlow's cloth solver is fully compatible with its crowd simulation abilities...and crowd actors don't have to be actual characters...they can take any form.
Here I created a basic balloon model (mesh balloon + spline string) and imported it straight into tyFlow as a crowd actor. I then scattered 3000 of them over an animated character mesh, binding the end of each string to the character's surface. With a simple operator setup, all balloons were then converted to cloths and all splines were converted to ropes. An inflation force was also added to each balloon, giving them all some internal pressure. At random points in time, balloons were allowed to detach and float away.
The result is a fully dynamic crowd simulation featuring balloons as individual actors with a lot of interesting details and motion.
#tyflow #autodesk #physx #procedural #generative #animation #cloth #softbody #simulation #cg #3d #vfx #3dsmax #particles #mdcommunity #mgcollective #ssequential #plsur #chaosgroup #vray
31 Jan 2019
After months of research and development, tyFlow's granular solver is nearly complete. It's fast, supports OpenCL GPU acceleration, and can easily handle a huge number of particles. Here you can see the result of 8 million particles simulated to interact and collide with an animated character, resulting in the formation of all sorts of interesting structures, fracture patterns, piles and spills. This new solver is fully integrated into tyFlow's global constraint solver, so granular particles can interact with cloth, ropes, softbodies, etc. tyFlow's simple interface makes it easy to design complex simulations like this without much hassle, while still giving users tons of control over the behavior of each particle.
#tyflow #autodesk #physx #procedural #generative #animation #grain #sand #simulation #cg #3d #vfx #3dsmax #particles #mdcommunity #mgcollective #ssequential #plsur #chaosgroup #vray #creepy #sandman
07 Jan 2019
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