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"The Future of Rendering" by Jules Urbach at Blender Conference 2026 https://youtu.be/SVJiCL3K0j4?si=ysk_vDqGK1XW1PMx
Links
https://youtu.be/SVJiCL3K0j4?si=ysk_vDqGK1XW1PMx rendernetwork.medium.com/render-network-launches-dispersed-to-address-global-ai-compute-shortage-84a16dacde78 youtu.be/vBiPl5jtxgk render.otoy.com/octanebench/?fbclid=IwY2xjawKiub1leHRuA2FlbQIxMABicmlkETFBNU%5B%E2%80%A6%5Dp7VN268bC1RHldHHPJFyf5hcSqXU_Q4e-Q_aem_qgKL0cniXHKuL6yscsYpSg home.otoy.com know.rendernetwork.com/getting-started/cinema-4d-on-render-network-beta-guide/c4d-wizard-plug-in-
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Recent posts
Here it's a breakdown and some styleframes about our last CGI and VFX Collab with @lucidmotors .
So happy with this result, proud of the team and always grateful with my family @tunjayork 🏎️❤️🔥🖤💚
Directed by @brianpetch
CGI: @tunjayork
3D Direction: 🐐 @rafatoon and 🤠me
3D Enviroment build/shading @julianortizai
3D lookdev / Animation / FX / Comp / Transitions @bytonnino 🤠
Key and roto @by.eusseandres
Post Producer: @saraperzni @allthedave
Full credits in main post
#octanerender #cinema4d #sidefxhoudini #blender3d #3dartist
20 Aug 2025
Super Bowl LIX | Countdown to Kickoff Trailer
Thank you to the team @vanwagnerllc @amcmeekin @fletch344 for the opportunity 🤝
Made with @adobe, @maxonvfx, @kitbash3d, @greyscalegorilla, @otoy Octane and Render Network.
26 Feb 2025
Wow! Congrats @nickbartondesign! “New work for @twocirclessports x #FIFPro”
Created w/ @adobedesign // @maxonvfx // @Otoy
02 Mar 2023
AI + 3D, not AI instead of 3D.
I type an address, @sidefxhoudini builds the city. Terrain, roads, 3,454 buildings, all from open data. Monaco, 1.5 km around the port.
@claudeai wrote the tool with me, live inside Houdini. I directed it, checked every step and made the look. Every frame is real geometry, rendered in @otoy octane: white on white, contour lines as Octane hair, 250 frames in 32-bit on one 5090.
AI gave me speed. 3D gave me control. Together they're the best route I've found.
anthropic
#houdini #sidefx #octanerender #otoy #claude anthropic ai 3d cgi 3dart archviz procedural motiondesign monaco 3darti
06 Nov 2026
With @otoy newly added MCP, you can build so much, so quickly!
And it's not just about shading. You can build procedural tools for production in entirely new ways.
For this example, I wanted to create a procedural mosaic builder with cobblestones, grout, and a ton of customizable controls, all adjustable through sliders in Octane Standalone.
Drop in new artwork and within seconds the tool rebuilds the mosaic, taking into account the artwork's lines and strokes to guide stone flow, collision awareness, color, shading, and randomization.
None of this is necessarily NEW to Octane. It's always been a powerhouse capable of doing incredible things. But with the MCP, those capabilities become much more accessible, making it possible to prototype and build complex procedural tools incredibly quickly.
01 Nov 2026
At #BCON26 in Amsterdam, @OTOY’s @Jules.Urbach took the stage to talk about “The Future of Rendering.”
A look at what’s here and what’s coming next:
◉ Octane path tracing running in real time on a single GPU
◉ Relightable Gaussian splats that retain light transport and material properties
◉ OTOY Studio turning footage into 8D assets that can be viewed from any direction and relit
◉ A first look at the upcoming Star Trek digital archive, including an interactive 3D Enterprise you’ll be able to explore in a browser
Huge thanks to Blender for having us in Amsterdam.
Watch Jules’ full talk at the link in bio.
01 Oct 2026
OTOY is proud to sponsor Blender Conference 2026, bringing together artists, developers, filmmakers, designers, and creators from across the Blender community for three days at Felix Meritis.
Join us September 23–25, and catch OTOY Founder & CEO Jules Urbach on Thursday for The Future of Rendering, exploring what’s next across rendering, GPU computing, and emerging 3D workflows.
Blender Conference 2026
September 23–25, 2026
Felix Meritis, Amsterdam
The Future of Rendering
Jules Urbach
September 24 at 11:00
See you at #BCON26
15 Sep 2026
Good renders get attention. Great renders feel intentional.
In this Part 2 of our Octane for Blender series, Abel @archfiendco breaks down a production-grade workflow across lighting, materials, camera, Light Mixer, Imager, and post to build polished, cinematic, client-ready work.
Watch the full tutorial on YouTube - link in bio.
25 Aug 2026
Octane caustics are next to none. Fast, responsive, and beautiful.
Pair the Photon Kernel with features like Trace Sets and suddenly you’ve got a whole playground for shaping light, isolating behaviors, and exploring unique looks.
21 Aug 2026
Needless to say the entire Roddenberry family had a great time in Las Vegas celebrating #startrek ! Thank you to everyone who stopped to say hi, who took a photo, and came to our panels.
🎥 @thedhk
11 Aug 2026
Last day in Vegas! Be sure to check out the original 33” Enterprise model in the Roddenberry Archive room 🖖
🎬 @thedhk
09 Aug 2026
From the first Enterprise to the latest - to the one that started it all. Every Enterprise has carried Gene’s vision, taking generations on journeys into space.
Now, the original 33” USS Enterprise model, on loan from the Roddenberry Estate, is on display at Creation Entertainment’s Trek to Vegas. Share this video, and spread the word. Hashtag #roddenberry to be featured in our 33” Model album!
#roddenberry #startrek #stlv #enjoy
05 Aug 2026
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