Oli Kentner

Oli Kentner

@olika_3d

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Howdy! Everyone’s kicking things off today 😉 I’ve read this so many times, I’ve lost count... And me? Huh? Last year kept me so busy, I almost forgot to share my latest showreel. So, let’s kick it off too! 😅 I have to admit, I always have mixed feelings about showreels. 🤔 On one hand, I only manage to create one every 4–5 years. (Time flies!) This is my third or fourth one, so you can do the math 👴 Showreels are meant to showcase your work, and I’m definitely proud of what I’ve achieved. On the other hand, there’s a personal side to them. For me, showreels are like a private benchmark. Did I progress? Did the projects evolve? What have I learned over the years? Why does time pass so quickly? Will people like it? Is this truly my best work? Hello, Imposter Syndrome, my old friend! These questions can really get under your skin sometimes. 😣 At the same time, projects never really feel “archived” until they’re captured in a reel. You feel me? I’m kind of stuck with them until they’re properly “closed down.” So, in a way, a showreel is also a relief. It’s like closing a chapter. And then? You move forward! I’m incredibly grateful that I still feel, “Next time, I’m going to do even better!” I still feel like a beginner, with so much more to learn—and I love that! So, here’s to kicking things off in 2025! A huge thank you to my amazing clients who trust me with their projects 🙏 ❤️ ATMOS Space Cargo ZEISS Microscopy Deutsches Zentrum für Luft-und Raumfahrt e.V. The Ocean Cleanup TU Delft Hydro Motion Team and many more! #artgineering #olika3d 07 Jan 2025 Just coming in hot 🔥 ⛴😎 #animation #cgi #fanart #visualization #3dsmax #vray #cannes #filmlaurel #filmfestivalaward #plasticfree #oceans 🐳🐋🦈 16 Mar 2022 Far beyond stoked to see my #interview on the @chaosgroup #blog 🤗🙏 Daydreamed bout that for many years! More than grateful for @theoceancleanup taking me on that #journey and making this interview possible in the first place. Huge thx to @fbeauverd @longrohs @henrywinchester @_tyflow_ @autodesk_me also! Link to the interview is in bio #vray #tyflow #oceancleanup #animation #cgi 02 Mar 2023 Yesterday was one of those very special evenings. 😯 Hard to believe, but we were awarded the @focusopen International Design Award Baden-Württemberg for the exhibition concept I had the pleasure of contributing 3D work to. Sometimes life just comes full circle:
From a casual „Would you like to help us with this?“ by @bernhardkinzler earlier this year, to ending up on that stage alongside Dr. Melanie Zachmann, Susanne Bay, @markus.brock.moderator & the whole team (thank you all for a fantastic night!). Looking at an audience of Baden-Württemberg’s finest designers of all sorts, I was simply in awe. Years ago, I contributed CGI work to the cover of the #focusopen yearbook (thx to @stapelbergundfritz !). But holding an actual Focus Gold Award in my hands today? 🏆 
To be honest, that’s something I never expected to happen. Incredibly grateful for the trust and the collaboration! Best things come unexpected. #olika3d #artgineering #stuttgart 06 Nov 2026 YOU MADE LA DOLCE VITA EVEN SWEETER. The wait is over! ✨ Congratulations to our 10 selected artists who will exhibit their artwork in La Digital Dolce Vita, the digital art exhibition by SODA Festival, at Villa Fiorentino, Sorrento, from March 9 to April 4, 2027. 🏆 Congratulations to: Francesco D’amario @fra.damario, Francesco Marchioro @ff__labs, Kirill Moroz @kirill__moroz, Dasha Dovbenko @dovbenkodasha, Dario Pinat @dariopeanut.art, Oli Kentner @olika_3d, Mátyás Kovács @seniormathias, Francesco Schito @francescoschito, Yuri Oh @magnoliablack.film, Clemens Maurer @ai_made_me_do_this You brought so many different visions of La Dolce Vita to life, and we can't wait to see your work come together in Sorrento. And if you weren't selected this time, or didn't get the chance to participate, don't worry , there's more to come! 🍋 OPEN CALL #2: STILL IMAGES Launching this December. A new opportunity to be part of La Digital Dolce Vita is just around the corner. Be ready for it. #SODAFestival #LaDigitalDolceVita #DigitalArt #OpenCall 26 Oct 2026 It’s been years since I joined a 3D competition. 
But this topic hit too close to home to ignore. 🌄 🍸 

Exactly a year ago, we went on a family camping trip along Ischia and the Amalfi Coast. 
So when @f.a.b.i.o.p & @mattvenanzio announced the „Dolce Vita“ theme for the #Sorrento @soda.festival 🇮🇹 , I was immediately hooked. 🥰 

I can still feel the warm breeze, the sunset glow, and the taste of cold limoncello.
What you see here is my exaggerated memory of that trip. I only had 2–3 days before the deadline, but I havent had this much fun in ages just kitbashing my own slop together.

Almost no simple prompting here (guilty: I used NanoBanana to make my dog smile), but I leveraged tools like @tripo.ai and TrueDepth (Blender) for the dog, me, buildings and cliffs. The core remains purely classical: traditional 3D scene assembly, #PhoenixFD for the fluids (really not my best!), and a standard #vray render workflow.

Hope you like it and enjoy the dolce vita!

#artgineering #olika3d 22 Oct 2026 Relighting a Gaussian Splat with V-Ray 7.4. 🏡 ☀️ It’s been a few months since my last Gaussian tests, and @chaos.vray just dropped some pretty interesting splat features in their latest #vray update. 
Relighting your captures? Definitely had to try that. First step: I created a new splat with very flat, diffuse lighting so I had a clean base to work with. I also wanted to see how far I could push the details. The 5090 ended up digesting a massive 20-million-splat .ply (about 4.5 GB in #Postshot) without breaking a sweat.
It’s really interesting to see how #3DGS behaves in these setups, where it actually holds together, and exactly when it breaks. The tree shadows, for example, look surprisingly good. But there’s a clear tax on render times once you turn shadowing on. 
Need more testing...
Anyone else messing around with these new V-Ray tools yet? #artgineering 18 Aug 2026 A highlight of 2025 The @zeiss_microscopy #lightfield4d 17 Aug 2026 „Windmills do not work that way!“ Somehow, I just can’t let go of the AI character experiments from my Shmuel Dancyger animation. My first attempt was about six months ago, back when motion referencing wasn’t even a thing. Since then, ByteDance dropped their upgraded Seedance model 2.0 & 2.5, so I decided to take another crack at it to see if the new tech could stay truer to the original 3D scene. There have definitely been some changes since my last run, just not the ones I expected. 🙄 First off, practically every AI wrapper on the market has pivoted to obscure, aggressive subscription models. Word of caution: I hit the „buy credits“ button a fraction of a second too fast and accidentally gifted myself a €1,500 bill for a full-year subscription on the spot. Yeah. Happy days, but ok, my fault. But if you want precise control over movement, you inevitably end up back at Seedance because of their video referencing capabilities. And you’ll be surprised by how costly this playground is. According to AI Google for some quick math on API costs:
„Generating a 10-second native 4K video clip using ByteDance’s Seedance (v2.0/2.5 Pro) via API typically costs between $15.55 and $37.32, depending on whether you are using text/image-to-video ($1.555/sec) or heavy reference video inputs ($3.732/sec).“ AI Google And that’s where the cycle begins. You hit generate. It looks almost perfect, but the dog walks silly. You hit re-generate. Before you know it, even a heavy-duty subscription is running on fumes after just a handful of tries. Sure, it’s R&D. But I can’t shake the growing feeling that with the sheer amount of time and cash spent on fighting this machine, I could have just traditionally rigged and hand-animated all these characters myself easily. And the best part? It wouldn’t have that synthetic „AI“ stamp on it, which is a sentiment that is hitting closer to home every single day. Any 3dartists wrestled with the real cost vs. benefit of the „easy“ AI route lately? I’m between the chairs and I’d love to hear your thoughts on this. 🤔 11 Aug 2026 Two more successful #space animations are already in the bag this year. 🚀 What I like about this industry, it’s absolutely technology focused (pretty #artgineering !) and most of the time they have some speciality surprises in the wishlist. Inflate, unfold, re-entries, watering, you name it. Often challenging to find good techniques and ways to visualize it. 
 Plus, many of them are very interesting and ambitious start-ups that could become unicorns just over night.
Here’s some examples from a great teamwork with @this.is.peng Peng and @atmosspacecargo , which are exactly such a case. 05 Aug 2026 Origami folding in #3dsmax ? Although I could gather some cardboard packaging folding skills over the years in CGI, this origami flasher was a different kind of creature. 🤯 
Took me a few days, but I had to find a way for a recent animation project I’m working on.
I found a great paper, explaining it perfectly but it was still quite challenging to replicate.

If you ever attempted folding in 3d, you know what I mean! 

Here are some snippets from the process.
#artgineering 31 Jul 2026 Chocolate is a Bingham plastic?! 🤓 Beginning of the year, my first job was to sim some chocolate for an exhibition, just filling a #chocolate bar mold. I thought that’s quickly done but i didn’t know the rabbithole of non-Newtonian fluids and their viscosity specialities yet. I suddenly found myself studiying the characteristics of those funny fluids and really got lost in endless simulation attemps, trying to recreate that beautiful folding and inconsistencies which appear in real life. Gathering that chocolate knowledge was one thing, tyring to adapt to #phoenixfd was another. After doing countless water sims, this was a surprisingly different challenge. To make things trickier, the camera angle was unforgiving, the fluid has to pour from somewhere without looking unnatural. Pouring speed, scene scale, viscosity & smoothing played quite a 4d chess with me, before i got to something i was okey with. Ever tried to wrestle with CGI chocolate? 🍫 Would love to hear your experiences! 3dsmax&vray 27 Jul 2026

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