André Mattos

André Mattos

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@ma77os

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Bio

Lead Creative Technologist Technical Artist Real-time 3D | XR | AI

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Recent posts

How I made this Color Dust Explosion in Unity VFX Graph Full tutorial on YouTube. Link in bio. #unity #vfxgraph #realtimevfx #techart #gamedev 15 Jul 2026 SYKY on Apple Vision Pro brings SYKY’s fashion platform into mixed reality, where luxury digital garments can be explored as spatial pieces around you, viewed at scale, and experienced through the headset’s spatial interface. The debut experience featured Anrealage’s Pyramid Dress, presenting digital fashion as something you can move around, inspect, and experience in space. I worked on the project as Technical Artist, helping translate the app’s visual direction into real-time visuals across effects, shaders, materials, lighting, and optimization. Grateful to have worked with such a talented team at UNIT9, alongside SYKY and everyone who helped bring this experience to life. Full case on ma77os.com 08 May 2026 Excited to share a look at my work on the Daft Punk Experience, launched in Fortnite in September 2025. I worked with the MPM25 team on the Dream Chamber Studios jam area, focusing on the VFX inside the audio-reactive bubble. The video shows some of the Niagara and custom material work: particles, ribbons, floor lights, projector light, and zoetrope fragments reacting to the music. Full case / more details: https://ma77os.com/project/daft-punk-experience Created for Epic Games x Magnopus. #UnrealEngine #Niagara #RealtimeVFX #Fortnite #DaftPunk #GameVFX 28 Apr 2026 I finally put together my website with a curated selection of projects from the past few years. Interactive installations, real-time VFX, 3D web, XR, and games. Happy to hear any thoughts or feedback. https://ma77os.com/ #portfolio #realtime #interactive #vfx #creativetechnology #unrealengine 23 Feb 2026 Color Dust Explosion ~2 million particles simulated in real-time using Unity VFX Graph. Full 4k rendered version on YouTube - link in bio. #unity #madewithunity #visualeffects #vfx #realtime 16 Jan 2024 b3d_exp_003 - pulse (audio on) CONCEPT This time I wanted to explore dimensions related to the human scale. I've always dreamed of surreal places, and I just fell in love with this LED wall pulsing to the beat. VISUALS The wall design is created with geometry nodes and is based on a distorted wave texture. A procedural material controls the color and emission values. MUSIC I also did the music this time, I was looking for something more chillhop/neo soul. I wanted to make a beat with sparse and strong snare to help the visuals stand out more and create contrasting movement. It was a pain to tweak this keyboard and make it more lush. For progression, I'm using 3 same-voiced extended chords: Emin11, Fmaj9#11, Emin11, Dmin11. AUDIO IN BLENDER Blender has a simple but very useful built-in method for baking audio peaks samples into timeline F-curves. You can also implement a bandpass filter to help isolate audio frequencies. It's not very intuitive, it would be great to see a more robust DSP UI system. Then the audio peak values were linked to the control values within geometry nodes. Rendered with Eevee. #generativeart #proceduralart #visualart #blender #geometrynodes #creativecoding #arttech #3d #led #installation #audio #music #abletonlive 23 Jan 2023 b3d_exp_002 - breathe Loop animation, fullscreen portrait mode for your odd satisfaction. Now I also need to get rid of the denoiser artifacts - beginner headaches. #generativeart #proceduralart #visualart #blender #geometrynodes #creativecoding #arttech #3d #landscape 09 Jan 2023 b3d_exp_001 - cube grid landscape Baby steps with Blender and geometry nodes. Sampling cubes from a grid mesh vertices, heights are based on a distorted wave texture. I'm also trying to exercise the rule of thirds composition and create an interesting lighting with a HDRI map and metallic material. Cube bevels are distorted, I'm going to learn how to fix it in future experiments. Rendered with Cycles Modern Buildings HDRI from Polyhaven #generativeart #proceduralart #visualart #blender #geometrynodes #creativecoding #arttech #3d #landscape 06 Jan 2023 8 anos depois =] 24 Jan 2022 Midiadub Manifesto - Made To Move ⚡ Estamos em movimento. Fazendo trabalhos imersivos que te fascinam, emocionam e entretém. Usando toda a tecnologia que precisar, desde que todas mexam com você. / We are on the move. Making immersive works that fascinate, thrill and entertain you. Using all the technology you need, as long as they all move you. #midiadub #madetomove #arttech #new_media_art #generativeart #motiondesign #ar #vr #xr #design #art #artxcode #immersive #ui #ux #technology #videomapping #3dmapping 07 Oct 2021 - machine thinking Estudos preliminares de técnicas generativas / procedurais e XR para Alok Alive. Novembro / 2020 #generativeart #proceduralart #generativedesign #visualart #unity3d #arttech #artxcode #satisfying #codeart #new_media_art 05 Oct 2021 #portrait #light #retro #visualart 29 Sep 2021

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Da0qS6qxNlcHow I made this Color Dust Explosion in Unity VF…
DYF3mPaxyciSYKY on Apple Vision Pro brings SYKY’s fashion p…
DXrr0SjEY-nExcited to share a look at my work on the Daft P…

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