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Premium 3D assets for movies & video games.
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Recent posts
Two covers. One Windy City.
Creating the cover art for Chicago started with exploring the city in different light. Sunset, dawn, full daylight. Senior Concept Artist Mark Kolobaev (@kolobaev_mark) found a composition that brought back the feeling of seeing Chicago from an architecture boat tour, then explored another view looking back across the lake toward Lake Shore Drive.
But the final lighting took a different direction. Cloudy, atmospheric, and almost sci-fi. It turned out to be just the right mood for the city.
The result? Two covers that capture two different sides of Chicago.
Swipe through to see how they came together.
đź”— Explore Chicago at the link in bio.
#kitbash3d #chicago #coverart #3dart #worldbuilding
09 Nov 2026
✨Artist of the Week
Some artists never stop seeing the world through a camera lens.
@stonefieldmedia brings his background in analog photography and lighting into his work in Unreal Engine, using Lumen to create cinematic scenes inspired by the films and television that shaped his imagination.
Growing up on 70s and 80s TV, along with fantasy and adventure films from Disney and Star Wars, gave Stan a love for fantastical worlds. Today, Cargo’s KitBash3D library gives him the models, textures, and inspiration to bring those worlds to the screen.
A cinematic eye and a good imagination. That’s a pretty great combination.
Creating with KitBash3D? Use #madewithKB3D for a chance to be featured.
#KitBash3D #unrealengine #worldbuilding #3Dart
06 Nov 2026
Chicago’s character doesn’t stop at the skyline.
Inspired by the city’s iconic architecture, the Kit’s 15 buildings range from boutique low-rises like Hotel Armitage to towers like Blackspire. Then the detail carries down to the street: sculpted building ornaments, fire escapes, traffic lights, and street lamps drawn from the city itself.
➡️ Swipe for a closer look.
Chicago is available now in Cargo. đź”— Link in bio.
#kitbash3d #worldbuilding #chicago #3dart #cinematicdesign
05 Nov 2026
New Kit: Chicago 🏙️
The Windy City just blew into Cargo.
Build an iconic skyline with 15 unique buildings across small, medium, and large scales. Then bring the scene down to street level with 84 props to take it from skyline to sidewalk.
No modeling a city from scratch. Drag it in, render it out.
Chicago is available now in Cargo. Link in bio.
Cover art by the talented @kolobaev_mark
#kitbash3d #worldbuilding #chicago #3dart #cinematicdesign
03 Nov 2026
A change in perspective can grow a whole new world.
@fuzzyrealms plays with scale in this surreal, post-apocalyptic scene, built in Unreal Engine using our Outpost Kit.
The starting point? The mushroom-shaped Desert Communications Center, attached to a massive tree. From there, the environment grew around the idea, with smaller fungi in the foreground echoing the giant structures in the distance.
đź’ˇ Tip: Repeating a recognizable shape at different scales is a great way to create visual connections across an environment and make a world feel more cohesive.
#kitbash3d #outpost #unrealengine #ue #3dart
02 Nov 2026
✨ Artist of the Week
A great environment doesn’t just show you a place. It makes you feel something.
For @jocaj.art, the story starts with atmosphere. Inspired by films, games, and visual references found on Behance and Pinterest, he uses composition and lighting to give his cyberpunk and sci-fi environments their own mood.
Using Cyber District, Cyberpunk, Cyber Streets, and Sci-Fi Industrial Kits, he experiments with composition, light, and detail to give each scene its own identity.
The goal isn’t just to build a convincing world. It’s to create a mood worth staying in.
Creating with KitBash3D? Use #MadeWithKB3D for a chance to be featured.
#KitBash3D #3DEnvironment #SciFiArt #DigitalWorldbuilding 3DArtist
30 Oct 2026
Whatever lives here is still home.
@bryangrantstudios sets the scene for a proper nightmare using the House of Horror Kit plus Greyscalegorilla’s HDRIs, Area Light Maps and camera shake in this cinematic C4D + Redshift scene.
💡 Artist tip: Lighting does a lot of the heavy lifting in horror. Try a stormy HDRI for your base lighting, then use area lights to add contrast and guide the viewer’s eye.
A little Halloween inspiration for your next scene.
#kitbash3d #greyscalegorilla #cinema4d #cinematicdesign #worldbuilding
29 Oct 2026
Need a location for your next nightmare?
The House of Horror Kit is built for creating haunted interiors, with decaying rooms, unsettling details, and plenty of atmosphere to make your scenes feel genuinely wrong.
Worth revisiting before Halloween. Link in bio.
#kitbash3d #houseofhorror #worldbuilding #haunted #cinematicdesign
27 Oct 2026
Not gonna sugar coat it. Actually, yes we are.
@chad_cgpov turned a KitBash3D mech into a giant Sour Patch-inspired gummy using the new Gumdrop material from the Greyscalegorilla Holiday Materials Collection.
Here’s how he did it in Cinema 4D:
1. Bring a model from Cargo into a Volume Builder.
2. Use a Volume Mesher to turn it back into a mesh, then smooth it out.
3. Remesh it into a clean quad mesh for better displacement.
4. Apply the Gumdrop material and set the UV Context Projection node to Triplanar. No UVs needed.
5. Finish with a Greyscalegorilla Psych Wall and HDRI.
Now try it on any model in your library. Mechs, vehicles, buildings. If you can model it, you can sugar coat it.
Get the entire Holiday Material collection. Link in bio.
#greyscalegorilla #kitbash3d #cinema4d #c4d #3dart
26 Oct 2026
✨ Artist of the Week
What if you could build the world your story needs, without the budget of a live-action production?
That’s part of what drew CGI generalist @_benmwilliams_ to 3D. Working in Unreal Engine, he creates environments for sci-fi animations and fantasy stories, including a Dungeons & Dragons show he directs.
When the game master describes a city, Ben can bring it into the world of the show, helping the cast and audience picture the scene. KitBash3D Kits give him a head start, with the freedom to combine assets across collections and build environments around the story.
From ancient coastal cities to battle-scarred sci-fi worlds, the goal is the same: make the imagination feel tangible.
Creating with KitBash3D? Use #madewithKB3D for a chance to be featured.
#kitbash3D #unrealengine #3dart #worldbuilding
23 Oct 2026
The dance floor is dead 💀 The party isn’t.
@briankissig’s Halloween animation brings zombies, monsters, and a whole lot of chaos to the dance floor. Built in Unreal Engine with our Ghost Realms Kit, then finished in After Effects.
The camera dives between dancers and sweeps through the crowd, with colored lights and fog adding to the mayhem.
đź’ˇArtist Tip: Fog adds more than atmosphere. It creates depth between foreground and background, especially during long camera moves.
#kitbash3d #halloween #3dart #unrealengine #worldbuilding
22 Oct 2026
This render is on fire 🔥
In the latest episode of Behind the Render, Nick and Chad walk through the new tools, including Redshift Light Manager for managing your scene lights and Snoot for controlling exactly where your light falls.
Already have a paid Greyscalegorilla subscription, KitBash3D subscription, or the Everything Bundle? These plugins are included. No upgrade needed.
Head to Cargo → Tools & Plugins to find them, then watch the full walkthrough at the link in bio.
#greyscalegorilla #kitbash3d #cinema4d #c4dplugins #3dart
20 Oct 2026
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