445
Followers
732
Following
47
Posts
N/A
Reels
2
Highlights
1/11
Photos/Videos in last 12
Bio
See Instagram photos and videos from eusebi jucglà (@eusebijucgla)
-
Avg likes
-
Avg comments
-
Engagement
0.1/wk
Posting
Likes and comments are still being collected for this account. Check back shortly.
Recent posts
Playing with some audio reactive physics with #touchdesigner and #unrealengine .
Bob - controls the head rotation.
Bounce - controls the head up and down movement.
Synchrony - controls how synchronized everyone is.
21 Oct 2026
Where is life is a simple puzzle game where you can find and collect cells and you can play it for free, you can find it in my website.
The game is not designed for mobile controls, better play it in a computer for now.
This is a game I developed in one month for the #jam game jam spread in your bread by @zerstoerer
27 Aug 2026
I just published OSCToolset as an open-source plugin for Unreal Engine. It greatly simplifies the OSC workflow in Unreal Engine.
I also have a cool @touchdesigner binding that guided the development of the tool for quite some time.
All together took around 2 years of development (as a side project mostly)
With this release I created a set of basic examples that show different ways to create a button and a slider which can control the same three scenes in Unreal Engine.
Link in bio.
Cool.
#ableton #touchdesigner #maxmsp #unrealengine #osc
19 Mar 2026
Odd and weird like life itself.
25 Jul 2025
Having some fun generating faces with simple symmetry. I laughed quite a lot while doing these.
Elements of focus:
- head shape
- eyes
- mouth
- teeth
Mesh, skeleton and animations are all generated procedurally in Houdini with a lot of custom code :^)
Wait for the hairs...
11 Apr 2025
A fun project from this christmas holliday as I made some for my family :^)
It is a procedurally generated puzzle that you can 3D print and entertain yourself for a while.
Mitosis is a series of 9 puzzles that increase in complexity, inspired by the replication of cells. Each iteration the pieces split starting from a simple 2 piece puzzle until the biggest one which has 512 pieces.
You can download the first 5 iterations for free in Printables and if they work and you like them you can purchase the whole pack as well.
Links in bio
#3dprinting #procedural
13 Feb 2025
Fried egg made with @touchdesigner
I hope someone makes chicken soup.
06 Feb 2025
A new example for the new update of OSCToolset.
-TouchDesigner for Face Tracking
-Unreal Engine for real-time physics
-HoudiniFX for crazy character design
#touchdesigner #ue5 #houdinifx
08 Dec 2024
The work Balancing Bodies was inspired by the research of Michelle van Mierlo, which explores how human bodies maintain balance when subjected to external forces. The audience is invited to interact with the artwork using the controller to visualize the intricacies of the human body.
It was shown at @v2unstable during the exhibition DATA4ART curated by @nexum_data4art
It was a pleasure to work with everyone involved. Thanks!
Credits
Michelle van Mierlo, Mark Vlutters, Edwin van Asseldonk, Herman van der Kooij Based on a research paper titled "Sagittal-plane balance perturbations during very slow walking: strategies for recovering linear and angular momentum."
16 Sep 2024
‘Balancing Bodies’
One of the artworks we explored during the Nexum Data4Art Exhibition was “Balancing Bodies”, an Interactive simulation by @eusebijucgla
Inspired by the research on balance during slow walking. The study involved ten volunteers walking on a treadmill at 0.43 m/s, receiving lateral pushes to test their balance. Full-body pushes were countered using ankle adjustments. while twisting pushes were balanced using hip movements and foot positioning.
Responsible researcher: Michelle van Mierlo (University of Twente). Research paper: “Sagittal-plane balance perturbations during very slow walking: Strategies for recovering linear and angular momentum”.
Are you curious to find out more about the researchers and artists behind this project?
Visit our website. Link in bio
#datascience #art #exhibition #rotterdam #tutwente #datavisualization
26 Jul 2024
To make joints from points ^^
17 Jul 2024
A solver to fix any type line based mesh and convert it to a usable skeleton without any looped geometry.
It detects if the lines are intersecting with each other and deletes certain parts of the geometry to create a correct hierarchy.
Really usefull for procedural character creation
:^)
11 Jul 2024
Follower tracking
We have started recording @eusebijucgla, but only 1 observation so far — not enough to show a trend yet. Track it weekly →
Download @eusebijucgla's data
Everything below is derived from this account, priced on the counts shown. Delivered as CSV by emailed link.
You only pay for rows we deliver. Counts are the maximum available today; if an export comes back smaller, the difference is refunded automatically. Counts as last collected 2 hours, 57 minutes ago.
Tracking
What we have recorded about @eusebijucgla over time, and ongoing alerts.
Other reports
Not downloads of this account: they take their own inputs.
Similar accounts
Accounts we track that share hashtags, mentions or bio topics with @eusebijucgla.
@_pwnisher_
189.1K followers
Also mentions @touchdesigner
@keentools
26.5K followers
Also uses #procedural
@actuallymarktodd
886 followers
Also uses #procedural
@digital_moss
20.1K followers
Also mentions @touchdesigner
@a.mor.phous
2,337 followers
Also uses #houdinifx
@amarancreators
246.2K followers
Also mentions @touchdesigner
@bailey_studio
109.8K followers
Also uses #exhibition
@stuz0r
279.4K followers
Also uses #ue5