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Bio
Freelance VFX Artist and Tech Dev 🪐🌎🌌 - DM or email for commissions/inquiries - YT: Alaskan FX - ArtStation: Logan Miller
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Recent posts
A short cinematic I made using my new black hole setup in Blender
#blender #vfx #cgi #space #art
10 Oct 2026
It’s fun to imagine alien skies #noai #blender #vfx #vfxartist #spaceart
07 Oct 2026
Another nebula made from Landsat 9 imagery (5th image for reference), rendered in Blender Cycles with a few color palette variants. 🌌🔭
I need to workshop the setup still but the results are proving very satisfying!
I added diffraction bloom based off the aperture on JWST using a custom Fraunhofer diffraction “simulator” (if you can call an FFT and a dispersion calculator a simulation) I built as a Nuke gizmo.
#space #blender #cgi #spaceart #vfxartist
05 Aug 2026
Nebulae in Blender (Swipe for process ->)
Almost all nebulae setups for 3D rendering are driven by procedural noise, which can look really good, but even in the most skilled implementations struggles to compete with the complexity and detail real imagery can provide.
This setup is volumetric with the nebula density field driven by a composite of several satellite images of clouds captured by Landsat-8/9 (just one I had sitting on my drive) and a bit of 3D noise. It’s then illuminated via a voronoi texture providing the larger stars using @mentally__renders raymarching setup he made a video on years ago. Then I comped in some smaller point stars, created from a csv file cataloging 120,000 real stars.
Im really excited to see how this can be pushed to make more authentic feeling nebulae for projects going forward
#space #spacevfx #blender #cgi #blendercommunity
01 Aug 2026
Random late-night tinkering in Blender creating a pixel art style filter 🪐
Swipe for: 240 px -> 120 px -> 240 px (ref with color adjustment applied)
The filter lets you create a color palette, then each pixel of the image is mapped to the closest color in the palette. There’s a lot more complexity but it feels like this provides a nice blend between algorithmic and manual control
#spaceart #pixelart #blender #blendercommunity #space
29 Apr 2026
Fun morning project. The first simulation of what a black whole would look like was rendered in 1979. The image is of course quite low resolution by our modern standards so I built a setup with Blender’s geometry nodes to replicate the printing process and effectively recreate the original image so it can be rendered at higher resolution.
I took the liberty of turning it into a fan poster for Interstellar as well. Really satisfied with how this turned out 🌌📷
#spaceart #cgi #blender3d #interstellar #retro
08 Mar 2026
Trying out some stylized black hole renders in Blender. Really like how this one turned out 🌈🌌📸
#blender #spaceart #digitalart #cgi #retro
02 Mar 2026
Experimenting with some dithering and retro-screen effects in Blender with a black hole render
#blender #cgi #digitalart #space #spaceart
01 Mar 2026
Rendered out this guy as a lunchtime project. My model for simulating snowflakes is still proving robust and I’m immensely proud of how it’s come together. Video on how it works will be out soon! ❄️
#blender #snow #cgi #art #vfx
15 Feb 2026
❄️📸 Swipe for animation/breakdown ->
Rendered this morning using my snowflake growth cellular automata model. The texture represents ~3500 iterations which took about 30 seconds to complete.
I’m quite proud of how capable this model is proving and the ability to solve for a “thickness” value really sets the results apart artistically from similar 2D sims. Will be making a YouTube video about this soon 🎥
#blender #cgart #simulations #artist #blender3d
08 Feb 2026
Just an old wormhole render I made last year. Came across it while cleaning up my drive space and figured it’d be neat enough to share. Made this guy entirely in Blender with an OSL shader that simulates the spacetime distortion effects of a wormhole like the one seen in Interstellar.
#space #blender #cgi #artist #spaceart
08 Feb 2026
Swipe for breakdown ->
Turned this terrain sketch of an ammonite atoll into a bit of fan/concept art. The terrain was made with KTT for Houdini then setup and rendered in Blender.
#vfx #cgi #paleoart #blender #houdini
23 Jan 2026
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